CASE STUDIES
CASE STUDIES
Immerse yourself in a visual journey through our curated collection of case studies, where design meets purpose. Discover how our team transforms concepts into captivating realities, pushing the boundaries of creativity across various industries.
ScreenBites: Crafting an Educational Gaming Experience for Kids
Objective: Create interactive, short educational games that engage children and promote healthy habits.
Approach:
Empathy Mapping: Role-played as children to understand how they interact with educational content.
Parental Concerns: Designed interfaces that satisfied both kids' engagement and parents' worries about screen time.
Result: Developed a highly interactive platform that merged learning with fun, using AI-powered simulations and user feedback to iterate on the product.
ScreenBites: Crafting an Educational Gaming Experience for Kids
Objective: Create interactive, short educational games that engage children and promote healthy habits.
Approach:
Empathy Mapping: Role-played as children to understand how they interact with educational content.
Parental Concerns: Designed interfaces that satisfied both kids' engagement and parents' worries about screen time.
Result: Developed a highly interactive platform that merged learning with fun, using AI-powered simulations and user feedback to iterate on the product.
Mastercard: Pride Event at Decentraland and the Metaverse
Objective: Create a Pride Event experience in Decentraland centered around inclusivity and identity representation.
Approach:
Collaborated with a fashion designer to create digital, customizable fashion pieces.
Users could create avatars and express themselves both physically and digitally.
Used procedural design to generate collectible avatars that evolved with user interaction.
Result: A deeply personal and interactive experience that combined digital fashion, identity, and self-expression with NFT minting and community-building in the metaverse.
Mastercard: Pride Event at Decentraland and the Metaverse
Objective: Create a Pride Event experience in Decentraland centered around inclusivity and identity representation.
Approach:
Collaborated with a fashion designer to create digital, customizable fashion pieces.
Users could create avatars and express themselves both physically and digitally.
Used procedural design to generate collectible avatars that evolved with user interaction.
Result: A deeply personal and interactive experience that combined digital fashion, identity, and self-expression with NFT minting and community-building in the metaverse.
Thoughtfully: Gift on Demand and AI-Powered Gift Cards
Objective: Develop an on-demand gifting platform with an AI twist to personalize gift suggestions.
Approach:
Mapped out customer journeys to understand the emotional and practical needs of gift buyers.
Built an AI-powered gift card service to recommend personalized gifts based on recipient traits.
Result: Created a seamless, one-click gifting experience using AI to match gifts with personality profiles, making the process quick, fun, and engaging.
Thoughtfully: Gift on Demand and AI-Powered Gift Cards
Objective: Develop an on-demand gifting platform with an AI twist to personalize gift suggestions.
Approach:
Mapped out customer journeys to understand the emotional and practical needs of gift buyers.
Built an AI-powered gift card service to recommend personalized gifts based on recipient traits.
Result: Created a seamless, one-click gifting experience using AI to match gifts with personality profiles, making the process quick, fun, and engaging.
Ollie Club: Gamified Healthy Eating for Kids
Objective: Encourage kids to embrace healthy eating through a fun, gamified experience.
Approach:
Developed a superhero-themed journey, where vegetables became interactive characters.
Integrated an AI Doodle tool allowing kids to design their own superhero vegetables.
Role-played scenarios where kids completed food-themed missions to learn about healthy eating.
Result: An engaging, interactive adventure that made nutrition fun for children, combining education with entertainment through gamified experiences.
Ollie Club: Gamified Healthy Eating for Kids
Objective: Encourage kids to embrace healthy eating through a fun, gamified experience.
Approach:
Developed a superhero-themed journey, where vegetables became interactive characters.
Integrated an AI Doodle tool allowing kids to design their own superhero vegetables.
Role-played scenarios where kids completed food-themed missions to learn about healthy eating.
Result: An engaging, interactive adventure that made nutrition fun for children, combining education with entertainment through gamified experiences.
NFTLA and Shaderverse: Building a Digital Forest in the Metaverse
Objective: Create a procedural NFT tree collection that symbolized community growth and sustainability.
Approach:
Each participant "grew" a unique digital tree that represented their engagement within the event.
Used AI-powered procedural generation to ensure that each NFT tree was a one-of-a-kind asset.
Result: An immersive, collaborative experience where participants contributed to a virtual forest, highlighting the intersection of digital ownership, sustainability, and community-building.
NFTLA and Shaderverse: Building a Digital Forest in the Metaverse
Objective: Create a procedural NFT tree collection that symbolized community growth and sustainability.
Approach:
Each participant "grew" a unique digital tree that represented their engagement within the event.
Used AI-powered procedural generation to ensure that each NFT tree was a one-of-a-kind asset.
Result: An immersive, collaborative experience where participants contributed to a virtual forest, highlighting the intersection of digital ownership, sustainability, and community-building.
Augmented World Expo (AWE): Simulating Your Future Self
Objective: Help attendees visualize and engage with their future selves using AI simulations.
Approach:
Participants interacted with avatars representing their future selves based on their current goals and aspirations.
Conversations with others were facilitated around future challenges and goals, making networking reflective and meaningful.
Result: A powerful, immersive experience that helped attendees plan their professional journeys by visualizing their future and discussing strategies to achieve those goals.
Augmented World Expo (AWE): Simulating Your Future Self
Objective: Help attendees visualize and engage with their future selves using AI simulations.
Approach:
Participants interacted with avatars representing their future selves based on their current goals and aspirations.
Conversations with others were facilitated around future challenges and goals, making networking reflective and meaningful.
Result: A powerful, immersive experience that helped attendees plan their professional journeys by visualizing their future and discussing strategies to achieve those goals.
Shaderverse, BitBasel, and MiamiCoin: Web3 Augmented Reality Treasure Hunt
Objective: Create a Web3 treasure hunt blending AR with blockchain and NFT culture.
Approach:
Participants used AR to unlock digital assets and NFTs, simulating a Pokémon Go-like experience in the blockchain world.
The hunt symbolized the evolving ownership of digital assets, allowing users to collect, own, and interact with NFTs.
Result: A tangible, emotional experience that made blockchain technology more accessible and engaging, especially for investors and tech enthusiasts.
Shaderverse, BitBasel, and MiamiCoin: Web3 Augmented Reality Treasure Hunt
Objective: Create a Web3 treasure hunt blending AR with blockchain and NFT culture.
Approach:
Participants used AR to unlock digital assets and NFTs, simulating a Pokémon Go-like experience in the blockchain world.
The hunt symbolized the evolving ownership of digital assets, allowing users to collect, own, and interact with NFTs.
Result: A tangible, emotional experience that made blockchain technology more accessible and engaging, especially for investors and tech enthusiasts.
Columbia University Open Day: Social Play and Role-Play to Break Barriers
Objective: Use social play to foster connections between students, faculty, and visitors.
Approach:
Created role-play scenarios within the university's courtyard spaces to encourage spontaneous, interactive exchanges.
Participants were prompted to take on roles that facilitated new conversations and collaborations.
Result: Transformed a traditional open day into an immersive social experiment that fostered deeper connections and community-building.
Columbia University Open Day: Social Play and Role-Play to Break Barriers
Objective: Use social play to foster connections between students, faculty, and visitors.
Approach:
Created role-play scenarios within the university's courtyard spaces to encourage spontaneous, interactive exchanges.
Participants were prompted to take on roles that facilitated new conversations and collaborations.
Result: Transformed a traditional open day into an immersive social experiment that fostered deeper connections and community-building.
Intel Startup Accelerator, Tel Aviv: Superpowers and Social Play
Objective: Help teams discover their unique strengths through social play.
Approach:
Designed role-playing games where participants engaged in interactive challenges to uncover their "superpowers."
Result: Fostered a sense of community and collaboration, helping team members identify their individual contributions to the group’s success
Intel Startup Accelerator, Tel Aviv: Superpowers and Social Play
Objective: Help teams discover their unique strengths through social play.
Approach:
Designed role-playing games where participants engaged in interactive challenges to uncover their "superpowers."
Result: Fostered a sense of community and collaboration, helping team members identify their individual contributions to the group’s success
Infarm, Berlin: Discovering Superpowers Through Play in a Bar Setting
Objective: Foster team cohesion through social play in an unconventional, public setting.
Approach:
Visitors wore earphones that prompted synchronized conversations and actions, creating a shared, playful experience in a bar environment.
Result: Team members bonded through play and role-playing exercises, discovering their strengths in a casual, creative way.
Infarm, Berlin: Discovering Superpowers Through Play in a Bar Setting
Objective: Foster team cohesion through social play in an unconventional, public setting.
Approach:
Visitors wore earphones that prompted synchronized conversations and actions, creating a shared, playful experience in a bar environment.
Result: Team members bonded through play and role-playing exercises, discovering their strengths in a casual, creative way.
PatchXR: Prototyping Music Game Jams in XR
Objective: Collaborate with PatchXR to prototype immersive music game jams using XR.
AWE 2023: Experimented with live music DJ and XR to explore how immersive tech could reshape music creation.
Personas of xArtists: Defined future musician personas for XR through a design thinking exercise on the future of music creation.
Prototyping at CES: Developed a prototype for a remote jam session game, enabling real-time music collaboration in XR across distances.
Educational Collaboration: Worked with music teachers and the PatchXR Community to design playful, gamified music learning scenarios.
Result: Created an immersive music creation experience that blended learning, creativity, and collaboration using XR.
PatchXR: Prototyping Music Game Jams in XR
Objective: Collaborate with PatchXR to prototype immersive music game jams using XR.
AWE 2023: Experimented with live music DJ and XR to explore how immersive tech could reshape music creation.
Personas of xArtists: Defined future musician personas for XR through a design thinking exercise on the future of music creation.
Prototyping at CES: Developed a prototype for a remote jam session game, enabling real-time music collaboration in XR across distances.
Educational Collaboration: Worked with music teachers and the PatchXR Community to design playful, gamified music learning scenarios.
Result: Created an immersive music creation experience that blended learning, creativity, and collaboration using XR.
CASE STUDIES
CASE STUDIES
Immerse yourself in a visual journey through our curated collection of case studies, where design meets purpose. Discover how our team transforms concepts into captivating realities, pushing the boundaries of creativity across various industries.
ScreenBites: Crafting an Educational Gaming Experience for Kids
Objective: Create interactive, short educational games that engage children and promote healthy habits.
Approach:
Empathy Mapping: Role-played as children to understand how they interact with educational content.
Parental Concerns: Designed interfaces that satisfied both kids' engagement and parents' worries about screen time.
Result: Developed a highly interactive platform that merged learning with fun, using AI-powered simulations and user feedback to iterate on the product.
ScreenBites: Crafting an Educational Gaming Experience for Kids
Objective: Create interactive, short educational games that engage children and promote healthy habits.
Approach:
Empathy Mapping: Role-played as children to understand how they interact with educational content.
Parental Concerns: Designed interfaces that satisfied both kids' engagement and parents' worries about screen time.
Result: Developed a highly interactive platform that merged learning with fun, using AI-powered simulations and user feedback to iterate on the product.
Mastercard: Pride Event at Decentraland and the Metaverse
Objective: Create interactive, short educational games that engage children and promote healthy habits.
Approach:
Empathy Mapping: Role-played as children to understand how they interact with educational content.
Parental Concerns: Designed interfaces that satisfied both kids' engagement and parents' worries about screen time.
Result: Developed a highly interactive platform that merged learning with fun, using AI-powered simulations and user feedback to iterate on the product.
Mastercard: Pride Event at Decentraland and the Metaverse
Objective: Create interactive, short educational games that engage children and promote healthy habits.
Approach:
Empathy Mapping: Role-played as children to understand how they interact with educational content.
Parental Concerns: Designed interfaces that satisfied both kids' engagement and parents' worries about screen time.
Result: Developed a highly interactive platform that merged learning with fun, using AI-powered simulations and user feedback to iterate on the product.
Thoughtfully: Gift on Demand and AI-Powered Gift Cards
Objective: Develop an on-demand gifting platform with an AI twist to personalize gift suggestions.
Approach:
Mapped out customer journeys to understand the emotional and practical needs of gift buyers.
Built an AI-powered gift card service to recommend personalized gifts based on recipient traits.
Result: Created a seamless, one-click gifting experience using AI to match gifts with personality profiles, making the process quick, fun, and engaging.
Thoughtfully: Gift on Demand and AI-Powered Gift Cards
Objective: Develop an on-demand gifting platform with an AI twist to personalize gift suggestions.
Approach:
Mapped out customer journeys to understand the emotional and practical needs of gift buyers.
Built an AI-powered gift card service to recommend personalized gifts based on recipient traits.
Result: Created a seamless, one-click gifting experience using AI to match gifts with personality profiles, making the process quick, fun, and engaging.
Ollie Club: Gamified Healthy Eating for Kids
Objective: Develop an on-demand gifting platform with an AI twist to personalize gift suggestions.
Approach:
Developed a superhero-themed journey, where vegetables became interactive characters.
Integrated an AI Doodle tool allowing kids to design their own superhero vegetables.
Role-played scenarios where kids completed food-themed missions to learn about healthy eating
Result: An engaging, interactive adventure that made nutrition fun for children, combining education with entertainment through gamified experiences.
Ollie Club: Gamified Healthy Eating for Kids
Objective: Develop an on-demand gifting platform with an AI twist to personalize gift suggestions.
Approach:
Developed a superhero-themed journey, where vegetables became interactive characters.
Integrated an AI Doodle tool allowing kids to design their own superhero vegetables.
Role-played scenarios where kids completed food-themed missions to learn about healthy eating
Result: An engaging, interactive adventure that made nutrition fun for children, combining education with entertainment through gamified experiences.
Augmented World Expo (AWE): Simulating Your Future Self
Objective: Help attendees visualize and engage with their future selves using AI simulations.
Approach:
Participants interacted with avatars representing their future selves based on their current goals and aspirations.
Conversations with others were facilitated around future challenges and goals, making networking reflective and meaningful.
Result: A powerful, immersive experience that helped attendees plan their professional journeys by visualizing their future and discussing strategies to achieve those goals.
Augmented World Expo (AWE): Simulating Your Future Self
Objective: Help attendees visualize and engage with their future selves using AI simulations.
Approach:
Participants interacted with avatars representing their future selves based on their current goals and aspirations.
Conversations with others were facilitated around future challenges and goals, making networking reflective and meaningful.
Result: A powerful, immersive experience that helped attendees plan their professional journeys by visualizing their future and discussing strategies to achieve those goals.
Shaderverse, BitBasel, and MiamiCoin: Web3 Augmented Reality Treasure Hunt
Objective:Create a Web3 treasure hunt blending AR with blockchain and NFT culture.
Approach:
Participants used AR to unlock digital assets and NFTs, simulating a Pokémon Go-like experience in the blockchain world.
The hunt symbolized the evolving ownership of digital assets, allowing users to collect, own, and interact with NFTs.l.
Result:A tangible, emotional experience that made blockchain technology more accessible and engaging, especially for investors and tech enthusiasts
Shaderverse, BitBasel, and MiamiCoin: Web3 Augmented Reality Treasure Hunt
Objective:Create a Web3 treasure hunt blending AR with blockchain and NFT culture.
Approach:
Participants used AR to unlock digital assets and NFTs, simulating a Pokémon Go-like experience in the blockchain world.
The hunt symbolized the evolving ownership of digital assets, allowing users to collect, own, and interact with NFTs.l.
Result:A tangible, emotional experience that made blockchain technology more accessible and engaging, especially for investors and tech enthusiasts
Columbia University Open Day: Social Play and Role-Play to Break Barriers
Objective: Use social play to foster connections between students, faculty, and visitors.
Approach:
Created role-play scenarios within the university's courtyard spaces to encourage spontaneous, interactive exchanges.
Participants were prompted to take on roles that facilitated new conversations and collaborations.
Result: Transformed a traditional open day into an immersive social experiment that fostered deeper connections and community-building.
Columbia University Open Day: Social Play and Role-Play to Break Barriers
Objective: Use social play to foster connections between students, faculty, and visitors.
Approach:
Created role-play scenarios within the university's courtyard spaces to encourage spontaneous, interactive exchanges.
Participants were prompted to take on roles that facilitated new conversations and collaborations.
Result: Transformed a traditional open day into an immersive social experiment that fostered deeper connections and community-building.
Intel Startup Accelerator, Tel Aviv: Superpowers and Social Play
Objective: Help teams discover their unique strengths through social play.
Approach:
Designed role-playing games where participants engaged in interactive challenges to uncover their "superpowers.
Result: Fostered a sense of community and collaboration, helping team members identify their individual contributions to the group’s success
Intel Startup Accelerator, Tel Aviv: Superpowers and Social Play
Objective: Help teams discover their unique strengths through social play.
Approach:
Designed role-playing games where participants engaged in interactive challenges to uncover their "superpowers.
Result: Fostered a sense of community and collaboration, helping team members identify their individual contributions to the group’s success
Infarm, Berlin: Discovering Superpowers Through Play in a Bar Setting
Objective: Foster team cohesion through social play in an unconventional, public setting.
Approach:
Visitors wore earphones that prompted synchronized conversations and actions, creating a shared, playful experience in a bar environment..
Result: Team members bonded through play and role-playing exercises, discovering their strengths in a casual, creative way.
Infarm, Berlin: Discovering Superpowers Through Play in a Bar Setting
Objective: Foster team cohesion through social play in an unconventional, public setting.
Approach:
Visitors wore earphones that prompted synchronized conversations and actions, creating a shared, playful experience in a bar environment..
Result: Team members bonded through play and role-playing exercises, discovering their strengths in a casual, creative way.
PatchXR: Prototyping Music Game Jams in XR
Objective: Collaborate with PatchXR to prototype immersive music game jams using XR.
AWE 2023: Experimented with live music DJ and XR to explore how immersive tech could reshape music creation.
Personas of xArtists: Defined future musician personas for XR through a design thinking exercise on the future of music creation.
Prototyping at CES: Developed a prototype for a remote jam session game, enabling real-time music collaboration in XR across distances.
Educational Collaboration: Worked with music teachers and the PatchXR Community to design playful, gamified music learning scenarios.
Result: Created an immersive music creation experience that blended learning, creativity, and collaboration using XR.
PatchXR: Prototyping Music Game Jams in XR
Objective: Collaborate with PatchXR to prototype immersive music game jams using XR.
AWE 2023: Experimented with live music DJ and XR to explore how immersive tech could reshape music creation.
Personas of xArtists: Defined future musician personas for XR through a design thinking exercise on the future of music creation.
Prototyping at CES: Developed a prototype for a remote jam session game, enabling real-time music collaboration in XR across distances.
Educational Collaboration: Worked with music teachers and the PatchXR Community to design playful, gamified music learning scenarios.
Result: Created an immersive music creation experience that blended learning, creativity, and collaboration using XR.
Thoughtfully: Gift on Demand and AI-Powered Gift Cards
Objective: Develop an on-demand gifting platform with an AI twist to personalize gift suggestions.
Approach:
Mapped out customer journeys to understand the emotional and practical needs of gift buyers.
Built an AI-powered gift card service to recommend personalized gifts based on recipient traits.
Result: Created a seamless, one-click gifting experience using AI to match gifts with personality profiles, making the process quick, fun, and engaging.
Ollie Club: Gamified Healthy Eating for Kids
Objective: Encourage kids to embrace healthy eating through a fun, gamified experience.
Approach:
Developed a superhero-themed journey, where vegetables became interactive characters.
Integrated an AI Doodle tool allowing kids to design their own superhero vegetables.
Role-played scenarios where kids completed food-themed missions to learn about healthy eating.
Result: An engaging, interactive adventure that made nutrition fun for children, combining education with entertainment through gamified experiences.
NFTLA and Shaderverse: Building a Digital Forest in the Metaverse
Objective: Create a procedural NFT tree collection that symbolized community growth and sustainability.
Approach:
Each participant "grew" a unique digital tree that represented their engagement within the event.
Used AI-powered procedural generation to ensure that each NFT tree was a one-of-a-kind asset.
Result: An immersive, collaborative experience where participants contributed to a virtual forest, highlighting the intersection of digital ownership, sustainability, and community-building.
Augmented World Expo (AWE): Simulating Your Future Self
Objective: Help attendees visualize and engage with their future selves using AI simulations.
Approach:
Participants interacted with avatars representing their future selves based on their current goals and aspirations.
Conversations with others were facilitated around future challenges and goals, making networking reflective and meaningful.
Result: A powerful, immersive experience that helped attendees plan their professional journeys by visualizing their future and discussing strategies to achieve those goals.
Shaderverse, BitBasel, and MiamiCoin: Web3 Augmented Reality Treasure Hunt
Objective: Create a Web3 treasure hunt blending AR with blockchain and NFT culture.
Approach:
Participants used AR to unlock digital assets and NFTs, simulating a Pokémon Go-like experience in the blockchain world.
The hunt symbolized the evolving ownership of digital assets, allowing users to collect, own, and interact with NFTs.
Result: A tangible, emotional experience that made blockchain technology more accessible and engaging, especially for investors and tech enthusiasts.
Columbia University Open Day: Social Play and Role-Play to Break Barriers
Objective: Use social play to foster connections between students, faculty, and visitors.
Approach:
Created role-play scenarios within the university's courtyard spaces to encourage spontaneous, interactive exchanges.
Participants were prompted to take on roles that facilitated new conversations and collaborations.
Result: Transformed a traditional open day into an immersive social experiment that fostered deeper connections and community-building.
Intel Startup Accelerator, Tel Aviv: Superpowers and Social Play
Objective: Help teams discover their unique strengths through social play.
Approach:
Designed role-playing games where participants engaged in interactive challenges to uncover their "superpowers."
Result: Fostered a sense of community and collaboration, helping team members identify their individual contributions to the group’s success
Infarm, Berlin: Discovering Superpowers Through Play in a Bar Setting
Objective: Foster team cohesion through social play in an unconventional, public setting.
Approach:
Visitors wore earphones that prompted synchronized conversations and actions, creating a shared, playful experience in a bar environment.
Result: Team members bonded through play and role-playing exercises, discovering their strengths in a casual, creative way.
PatchXR: Prototyping Music Game Jams in XR
Objective: Collaborate with PatchXR to prototype immersive music game jams using XR.
AWE 2023: Experimented with live music DJ and XR to explore how immersive tech could reshape music creation.
Personas of xArtists: Defined future musician personas for XR through a design thinking exercise on the future of music creation.
Prototyping at CES: Developed a prototype for a remote jam session game, enabling real-time music collaboration in XR across distances.
Educational Collaboration: Worked with music teachers and the PatchXR Community to design playful, gamified music learning scenarios.
Result: Created an immersive music creation experience that blended learning, creativity, and collaboration using XR.
ScreenBites: Crafting an Educational Gaming Experience for Kids
Objective: Create interactive, short educational games that engage children and promote healthy habits.
Approach:
Empathy Mapping: Role-played as children to understand how they interact with educational content.
Parental Concerns: Designed interfaces that satisfied both kids' engagement and parents' worries about screen time.
Result: Developed a highly interactive platform that merged learning with fun, using AI-powered simulations and user feedback to iterate on the product.
Mastercard: Pride Event at Decentraland and the Metaverse
Objective: Create a Pride Event experience in Decentraland centered around inclusivity and identity representation.
Approach:
Collaborated with a fashion designer to create digital, customizable fashion pieces.
Users could create avatars and express themselves both physically and digitally.
Used procedural design to generate collectible avatars that evolved with user interaction.
Result: A deeply personal and interactive experience that combined digital fashion, identity, and self-expression with NFT minting and community-building in the metaverse.
LET’S CREATE SOMETHING EXTRAORDINERY, TOGETHER
Schedule a meeting with Wonderland Creative Founder, Michael Ronen, today, and let’s make your vision a reality.
LET’S CREATE SOMETHING EXTRAORDINERY, TOGETHER
Schedule a meeting with Wonderland Creative Founder, Michael Ronen, today, and let’s make your vision a reality.
LET’S CREATE SOMETHING EXTRAORDINERY, TOGETHER
Schedule a meeting with Wonderland Creative Founder, Michael Ronen, today, and let’s make your vision a reality.